Route 72
pbviz.com
Home       Members    Calendar    Who's On
Welcome Guest ( Login | Register )
        



Route 72 Expand / Collapse
Author
Message
Posted Wednesday, October 29, 2008 7:09 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Yesterday @ 9:45 PM
Posts: 400, Visits: 3,013

This is from a recent proposal the PB went after.  We did a series of animations and renderings that were used in the oral presentation.  This particular view was from early on, but I like the camera angle.  The water developed more detail ripples in the later versions.  Randy gave me the wake displacement object from one of his projects (I guess one of his only projects). Crit away...

Glen Loyd

Parsons Brinckerhoff
Sr. Design Visualization Specialist
Project Visualization Technical Resource Center


www.pbworld.com
www.pbprojectviz.com
loydering.cgsociety.org

Post #1822
Posted Wednesday, October 29, 2008 7:24 PM


Newbie

NewbieNewbieNewbieNewbieNewbieNewbieNewbieNewbie

Group: PB Employees
Last Login: Thursday, December 18, 2008 10:36 PM
Posts: 10, Visits: 45
very cool scene.......I like the caustics bouncing on the underside of the deck....maybe should there be some bouncing off of the piers as well?

The environment is great!


Rich Ward

Parsons Brinkerhoff, Denver
Design Visualization Specialist

Post #1823
Posted Wednesday, October 29, 2008 7:26 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Yesterday @ 9:45 PM
Posts: 400, Visits: 3,013
Thanks!  I eventually had to turn off the caustics for the animations.  It just ended up looking like a GI problem.

Glen Loyd

Parsons Brinckerhoff
Sr. Design Visualization Specialist
Project Visualization Technical Resource Center


www.pbworld.com
www.pbprojectviz.com
loydering.cgsociety.org

Post #1824
Posted Thursday, October 30, 2008 3:11 PM


Newbie

NewbieNewbieNewbieNewbieNewbieNewbieNewbieNewbie

Group: Forum Members
Last Login: Wednesday, December 31, 2008 6:06 PM
Posts: 12, Visits: 103
Nice work on the structural modeling and textures and a great composition.

The lighting and/or lack of contrast makes the image look a little flat to me. Is the backgound image an HDR? I tend to swap out my HDR background with a really crisp photo for stills if the HDR isn't really crisp wherever the camera lands.

The water looks good and maybe even too good. Consistent reflectivity and uniform undulations! I would not expect to see the white foam turbulence at the rear of the boat at such a low speed either. Something more like a small bulging wake?

Post #1829
Posted Thursday, October 30, 2008 4:01 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Yesterday @ 9:45 PM
Posts: 400, Visits: 3,013
Thanks for the feedback!

The background image is a HR pano vs. an HDRI image.  I think it's washed out due to a small amount of fog that I had in the scene (for atmospheric perspective). 

Good point on the wake.  Either I reduce it to a smooth "bump" or add motion blur and a water skier...

Update coming soon...

Glen Loyd

Parsons Brinckerhoff
Sr. Design Visualization Specialist
Project Visualization Technical Resource Center


www.pbworld.com
www.pbprojectviz.com
loydering.cgsociety.org

Post #1830
Posted Monday, November 10, 2008 10:01 AM
Member

MemberMemberMemberMemberMemberMemberMemberMember

Group: Forum Members
Last Login: Monday, November 10, 2008 9:55 AM
Posts: 80, Visits: 164
What A Water!!!!????

Could you please explain how you did it?

Cheers!

Jerlin
Post #1844
Posted Tuesday, December 23, 2008 3:04 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Yesterday @ 9:45 PM
Posts: 400, Visits: 3,013
Jerlin (11/10/2008)
Could you please explain how you did it?

Certainly.  The material itself is VRay with a slight fresnel on the reflection and a simple bump map with mixes of noise and waves procedurals.  For this one I also used an ortho image of the sight in the diffuse channel that I reduced to 60%  Just enough to show some of the underwater sandbars and such from the higher angle cameras.

Glen Loyd

Parsons Brinckerhoff
Sr. Design Visualization Specialist
Project Visualization Technical Resource Center


www.pbworld.com
www.pbprojectviz.com
loydering.cgsociety.org

Post #1861
« Prev Topic | Next Topic »


All times are GMT, Time now is 9:40am

Powered By InstantForum.NET v4.1.4 © 2009
Execution: 0.047. 17 queries. Compression Disabled.