﻿<?xml version='1.0' encoding='UTF-8'?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>pbviz.com / Technical Exchange / Interactive Media </title><generator>InstantForum.NET v4.1.4</generator><description>pbviz.com</description><link>http://www.pbviz.com/forum/</link><webMaster>forum@pbviz.com</webMaster><lastBuildDate>Wed, 07 Jan 2009 10:22:15 GMT</lastBuildDate><ttl>20</ttl><item><title>UE3 &amp; HKS Architects</title><link>http://www.pbviz.com/forum/Topic1360-11-1.aspx</link><description>&lt;A href="http://www.animation.to/CGArchitect/RealtimeNotes.txt"&gt;http://www.animation.to/CGArchitect/RealtimeNotes.txt&lt;/A&gt;&lt;/P&gt;&lt;P&gt;Very intersting indeed...</description><pubDate>Tue, 30 Oct 2007 17:55:49 GMT</pubDate><dc:creator>loydering</dc:creator></item><item><title>NavisWorks acquired by Autodesk</title><link>http://www.pbviz.com/forum/Topic991-11-1.aspx</link><description>It makes perfect sense.  This is certainly an answer to Autodesk's need to dominate the realtime AEC market.  It will be interesting to see how the integration changes occur over time.&lt;/P&gt;&lt;P&gt;&lt;A href="http://investors.autodesk.com/phoenix.zhtml?c=117861&amp;amp;p=irol-newsArticle&amp;amp;ID=1009450&amp;amp;highlight"&gt;http://investors.autodesk.com/phoenix.zhtml?c=117861&amp;amp;p=irol-newsArticle&amp;amp;ID=1009450&amp;amp;highlight&lt;/A&gt;</description><pubDate>Thu, 31 May 2007 17:41:09 GMT</pubDate><dc:creator>loydering</dc:creator></item><item><title>Mulit - Touch Tactile Interface</title><link>http://www.pbviz.com/forum/Topic623-11-1.aspx</link><description>&lt;A href="http://www.bassictech.com/blogs/bassictech_news_blog/archive/2007/01/20/remapping-the-universe-using-this-gui.aspx" target=_blank&gt;http://www.bassictech.com/blogs/bassictech_news_blog/archive/2007/01/20/remapping-the-universe-using-this-gui.aspx&lt;/A&gt;&lt;P&gt;&lt;A href="https://mail.pbworld.com/exchweb/bin/redir.asp?URL=http://www.bassictech.com/blogs/bassictech_news_blog/archive/2007/01/20/remapping-the-universe-using-this-gui.aspx" target=_blank&gt;&lt;/A&gt; </description><pubDate>Tue, 27 Feb 2007 20:10:26 GMT</pubDate><dc:creator>rahul</dc:creator></item><item><title>CryEngine</title><link>http://www.pbviz.com/forum/Topic376-11-1.aspx</link><description>I'm a huge FarCry fan (and therefore Crytek). There's a LOT of videos and stuff out there for the new Crytek 2 Engine...but scroll through these screen shots here:&lt;P&gt;&lt;A href="http://www.crytek.com/screenshots/index.php?sx=eng2"&gt;http://www.crytek.com/screenshots/index.php?sx=eng2&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I dig the screens that show the reference photograph and the REAL TIME image next to it:)</description><pubDate>Thu, 07 Dec 2006 14:56:01 GMT</pubDate><dc:creator>TWhite</dc:creator></item><item><title>Interactive and Real Time Software</title><link>http://www.pbviz.com/forum/Topic486-11-1.aspx</link><description>I am looking for any software or Max plug-in to provide me with complete flexibility in moving around a Max model. Ideally all the control to come from the mouse. I have seen our Anark models in terms of moving around a model but I need something more. For instance I would like to move directly within a model from one place to another and view a 360 degree scene from that point using the mouse.&lt;/P&gt;&lt;P&gt;any thoughts,&lt;/P&gt;&lt;P&gt;Paul</description><pubDate>Thu, 11 Jan 2007 08:08:49 GMT</pubDate><dc:creator>brownpa</dc:creator></item><item><title>Simulators</title><link>http://www.pbviz.com/forum/Topic585-11-1.aspx</link><description>Does anyone know if we can import a Max model into a simulator and drive around the model. We have access to a machine in the Transport Research Lab here in the UK.&lt;/P&gt;&lt;P&gt;thanks&lt;/P&gt;&lt;P&gt;Paul</description><pubDate>Tue, 13 Feb 2007 12:53:18 GMT</pubDate><dc:creator>brownpa</dc:creator></item><item><title>xRez Extreme Resolution Photography</title><link>http://www.pbviz.com/forum/Topic383-11-1.aspx</link><description>[url]http://www.xrez.com/[/url]&lt;br&gt;&lt;br&gt;Extremely high-resolution gigapixel digital photography......&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description><pubDate>Fri, 08 Dec 2006 14:27:19 GMT</pubDate><dc:creator>Chris</dc:creator></item><item><title>Vertice</title><link>http://www.pbviz.com/forum/Topic335-11-1.aspx</link><description>I found this the other day while searching for a max plugin. &lt;P&gt;&lt;A href="http://www.vertice.fr/"&gt;http://www.vertice.fr/&lt;/A&gt;&lt;/P&gt;&lt;P&gt;It's interesting to say the least, though a little expensive. Install the web plugin and check out some of the content.</description><pubDate>Sat, 02 Dec 2006 19:30:17 GMT</pubDate><dc:creator>Mark Kauffman</dc:creator></item><item><title>Anark 4.0 Features</title><link>http://www.pbviz.com/forum/Topic244-11-1.aspx</link><description>[url]http://www2.anark.com/products/anark-studio/anark-studio---what-s-new-in-4-0.html[/url]</description><pubDate>Mon, 27 Nov 2006 17:44:07 GMT</pubDate><dc:creator>Tom</dc:creator></item><item><title>Oblivion engine for visualisations</title><link>http://www.pbviz.com/forum/Topic114-11-1.aspx</link><description>On the topic of gaming engines for visualisations, this might be an interesting read regarding the Oblivion engine. It is still pretty raw by the looks of it, but could have potential &lt;/P&gt;&lt;P&gt;&lt;A href="http://digitalurban.blogspot.com/2006/09/real-time-archtiectual-visualisation-in.html"&gt;http://digitalurban.blogspot.com/2006/09/real-time-archtiectual-visualisation-in.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://digitalurban.blogspot.com/2006/09/london-eye-visualisation-in-oblivion.html"&gt;http://digitalurban.blogspot.com/2006/09/london-eye-visualisation-in-oblivion.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I've been having a little bit of a look at this myself at home when I've had a free moment, but havent had too much progress yet. &lt;/P&gt;&lt;P&gt;The digital urban guys have a few other interesting things on their site regarding visualisations that might be worth a flick through.</description><pubDate>Mon, 13 Nov 2006 23:41:13 GMT</pubDate><dc:creator>LukeC</dc:creator></item><item><title>Frank Lloyd Wright Architectual Visualisation in Half Life</title><link>http://www.pbviz.com/forum/Topic65-11-1.aspx</link><description>Check out this video of a Frank Lloyd Wright home called the "Kaufmann House", it was done in the Half Life 2 engine.&lt;br&gt;&lt;br&gt;[url]http://www.youtube.com/watch?v=Tqsk4WARk2I&amp;eurl=[/url]&lt;br&gt;&lt;br&gt;</description><pubDate>Thu, 09 Nov 2006 20:09:39 GMT</pubDate><dc:creator>Chris</dc:creator></item></channel></rss>