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Posted Wednesday, September 10, 2008 11:21 AM


Newbie

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I have a two problems with the computers that i have set up on my render farm.

The render nodes work well except one of them spits out 2mb frames when the others spit 1/2 mb frames, even though they are part of the same sequence the images look the same the only difference is the file size ???

Another puzzle is that i have set up a number of work stations on backburner to act as part of the render farm when people are not using them. The strange thing is, two of the work stations only render what it wants to and leaves certain geometry out ?? the frame completes and it moves on like nothings wrong but when you look back at it you have disappearing stuff like cars and trees.

Has anyone come across this before or am i doing something wrong?

Cheers

Tim Messer

Tim Messer

Parsons Brinckerhoff 
29 Cathedral Road,
Cardiff

 

Post #1792
Posted Wednesday, September 10, 2008 5:33 PM


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Messer (9/10/2008)
The render nodes work well except one of them spits out 2mb frames when the others spit 1/2 mb frames, even though they are part of the same sequence the images look the same the only difference is the file size ???

what file format are you outputting to?

Messer (9/10/2008)
Another puzzle is that i have set up a number of work stations on backburner to act as part of the render farm when people are not using them. The strange thing is, two of the work stations only render what it wants to and leaves certain geometry out ?? the frame completes and it moves on like nothings wrong but when you look back at it you have disappearing stuff like cars and trees.

check for mapped drives and UNC mapping types of things. I typically try to keep everyboddy using UNC paths (with the \\servername\file.name type of naming) I've found sometimes mapped drive letters can do weird things.

SJ

Steve Johnson
PB
Project Visualization Technical Resource Center
E-Mail: johnsonste@pbworld.com
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Post #1793
Posted Thursday, September 11, 2008 8:44 AM


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1. I am outputting to PNG files

2. I was also thinking along the same lines. I currently resource collect the job that i want rendering and put it all into one folder, then i strip all the paths and redirect the paths to that folder using the asset tracker.

But its not missing materials its the whole (in this case) vehicle ive seen it happen to trees as well. Below is the case in question (there are no xrefs) they are just mesh's following a spline. These are consecutive frames one was rendered by one of the normal workstaions and the other was by the one of the rouge ones, spot the difference !!!

 

Tim Messer

Parsons Brinckerhoff 
29 Cathedral Road,
Cardiff

 

Post #1794
Posted Thursday, September 18, 2008 2:57 AM


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You may want to make sure you've upgraded to the latest version of backburner both on your workstations and the render manager and make sure they are all exactly the same revision. Also checking the version MAX and your renderer is the same across your farm wouldn't hurt either.

Oh and you can skip the resource collection nightmare by just clicking the "include maps" checkbox in your net render dialog. This will increase the disk space needed on the manager and increase how long it takes to submit and distribute jobs but saves you a lot of time tracking down all your bitmaps


THOMAS SHANNON

SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #1799
Posted Monday, September 22, 2008 3:20 PM


"old dog"

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Last Login: Thursday, February 02, 2012 8:34 PM
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Ooo!  Something we recently ran into here in the process of migrating our data to a new server is that the render farm workstation user accounts did not have permissions to access our library.  Some thing alse to check in to.

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



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