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Junior Member
        
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Last Login: Wednesday, January 25, 2012 4:40 PM
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This was a model developed for a proposal. Modeling, Renderings, and Animations took about 10 days to complete. Software used was 3D Max & Photoshop.
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"old dog"
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Junior Member
        
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Last Login: Wednesday, January 25, 2012 4:40 PM
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[b] The last one looks too dark in the shadows. Pitch Black? I think some more bounced light would do the job. I agree. I'm still honing my lighting skills. Yes, this was Mental Ray rendered. Do you have any advice for increasing the bounced light without washing out objects in close proximity to each other? 1
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Veteran
        
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First off, Awesome!! Looks great! The people actually seem to fit right in! That is a feat in its self! 
I do agree that the shadows are too dark. It looks to me like a gamma issue. If you're not rendering with Gamma and exposure, you'll always have problems between light and dark areas. Learning a linear , gamma-corrected work-flow is essential to using modern rendering packages (Vray, mentalRay, Maxwell, etc.) as they all do their calculations in uncorrected linear color-space for the most accuracy.
Also, rendering to .exr files and doing your post work in 32-bit float color will allow you to color adjust and change exposure on the fly in a package like Photoshop or After Effects/Combustion.I took your last image into PS and roughly applied a gamma correction of 2.2 and did some levels tweaks: 
This isn't exactly right as the rendering wasn't set up with gamma in mind (Your bitmaps need to be gamma corrected and I'm sure you didn't set the lighting and exposure with the gamma enabled) There's a lot fo help on the web. You should be looking for material on "Linear rendering" or "Gamma corrected rendering"
THOMAS SHANNON
SENIOR DESIGN VISUALIZATION SPECIALIST PB Project Visualization http://www.pbprojectviz.com/
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"old dog"
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Claudio Branch (4/9/2009)The blue sky is a bit too saturated where land meets air. Agreed, and I think Tom made a good point about Gamma and even post work with levels and saturation. Very rarely to I send out an image that hasn't passed through Photoshop at some level.  A little haze on the horizon would be a great detail.
Glen Loyd
Lead Design Visualization Specialist | Parsons Brinckerhoff www.pbprojectviz.com
 


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