Foggy Night
pbviz.com
Home       Members    Calendar    Who's On
Welcome Guest ( Login | Register )
        


12»»

Foggy Night Expand / Collapse
Author
Message
Posted Wednesday, May 20, 2009 5:53 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Friday, January 27, 2012 4:50 PM
Posts: 280, Visits: 1,667
I've been playing with the new Vray atmospherics and been having a lot of fun
They take forever to render and requires some pretty advanced Vray knowledge to make them clean and fast enough for production but we've managed to get each frame down to under 60 min at 720p, so that's not too shabby :/
Good thing we have a render farm!

I'm rendering the atmospherics as a separate pass due to some sampling issues and it gives me the ability to control the atmospherics levels in post:


THOMAS SHANNON


SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #2285
Posted Wednesday, May 20, 2009 6:31 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Friday, January 27, 2012 4:50 PM
Posts: 280, Visits: 1,667
Yeah SP3 adds physically correct atmospherics, but like most of Vray's advanced features it's a bit daunting to get right.


THOMAS SHANNON

SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #2287
Posted Wednesday, May 20, 2009 6:54 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Friday, January 27, 2012 4:50 PM
Posts: 280, Visits: 1,667
Here's an HD render (lovingly downsized by the board)

Here's some stats:

  • 200+ Vray IES Lights
  • Brute Force GI lit by the HDRI
  • 49+ Million triangles
  • 4500 Trees (24 unique Vray Proxy objects)
  • Rendered to EXR and composited in After Effects using a few plugins (RE Motion Blur and Star Glow)

This is really a proof of concept and we're hoping our client will give us the go ahead to do an animation with all the bells and whistles soon

THOMAS SHANNON


SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #2289
Posted Wednesday, May 20, 2009 6:56 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Friday, January 27, 2012 4:50 PM
Posts: 280, Visits: 1,667
Claudio Branch (5/20/2009)
60 minutes per frame is still pretty high...how many nodes do you have at your disposal?

er quite a few... I'm not sure I can say exacly how many, but 60 min a frame is okay for us (As long as the animation isn't too long or the client too picky)

THOMAS SHANNON


SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #2290
Posted Wednesday, May 20, 2009 8:39 PM


"old dog"

"old dog"

Group: Administrators
Last Login: 2 days ago @ 4:04 PM
Posts: 646, Visits: 4,053
Great image Tom!  Can you elaborate on the process?

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #2292
Posted Wednesday, May 20, 2009 9:52 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Friday, January 27, 2012 4:50 PM
Posts: 280, Visits: 1,667
Claudio Branch (5/20/2009)
BF is probably the culprit...I use IR+LC

The RGB pass takes about 10 min to render (using BF GI, etc), the atmospherics don't have any GI/maps, etc (Everything is a dark gray override, all materials removed and set to matte objects) and they take 60 min
I used to use Irmaps and all that stuff, but I've moved past that now
http://gnomonology.com/tutorial/62
After watching that, I've dug really deep into the sampling system in Vray and I can get full brute-force GI in about the same frame time as a traditional render without all the problems with Irmaps and other biased approaches (animation, botches, leaks, pre-passes (blech!))
It's pretty heady stuff and your frame times at first seem higher than regular methods, but you end up with perfect glossy effects, no noise and no need to pre-pass or run separate passes for your animated objects. We've also discovered that it handles MASSIVE numbers of lights without much of a performance hit.

Here's the plate and atmo pass with some overexposure so you can see all the details:



THOMAS SHANNON


SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #2293
Posted Thursday, May 21, 2009 8:07 PM


"old dog"

"old dog"

Group: Administrators
Last Login: 2 days ago @ 4:04 PM
Posts: 646, Visits: 4,053
BF can take longer depending on the "Clr thresh" value under "V-Ray Adaptive DMC image sampler."  What's nice is that you can drop the value to a lower setting of 0.1 and get a quick preview that will be really close the the final quality value of 0.001.  That's it.  Obviously the lower qulaity version will be really grainy, but you will get a good idea of how your lighting will look in the final.

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #2298
Posted Thursday, May 21, 2009 10:16 PM


Veteran

VeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteranVeteran

Group: Administrators
Last Login: Friday, January 27, 2012 4:50 PM
Posts: 280, Visits: 1,667
Yeah, you can avoid all pre calc that way and the render 'hit' from using BF for both is pretty small. I actually tend not to use a second bounce in exterior daylight renders as I feel it isn't contrasty enough.

Glen's right, the ability to preview is super sweet. The other great thing is that you never have to set the Subdivisions settings in your glossy effects (material reflecton/refractions, shadows, etc.) as that's all handled by the sampler. (You actually set the global multipliers to 0.0)

If anybody wants a copy of this scene, just email or PM me and I'll send it off!

THOMAS SHANNON


SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #2301
Posted Friday, May 22, 2009 2:13 PM


"old dog"

"old dog"

Group: Administrators
Last Login: 2 days ago @ 4:04 PM
Posts: 646, Visits: 4,053
Pretty darn close.  Our usual culprit is trees, but with this method the flickering is negligible.  Render time-wise, it may be slightly longer, but I'll take that over flickering.

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #2307
Posted Saturday, May 23, 2009 2:12 AM


Member

MemberMemberMemberMemberMemberMemberMemberMemberMemberMember

Group: Forum Members
Last Login: Wednesday, February 01, 2012 4:02 AM
Posts: 89, Visits: 743
I like it. The Prius in the 2nd render looks pretty good (for a Prius).




http://www.digitalputty.net
Post #2323
« Prev Topic | Next Topic »

12»»

All times are GMT, Time now is 8:12am

Powered By InstantForum.NET v4.1.4 © 2012
Execution: 0.141. 11 queries. Compression Disabled.