New Demo Reel
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Posted Friday, June 26, 2009 3:03 AM


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I am looking into making a new demo reel. I watched mine here a few weeks ago and thought, "WTF?" ... so, I want to make a new and improved reel!

What kinds of things are people looking for now days in demo reels? Flashy text? Faced paced (3 seconds or less) per scene?

Just any kind of advice would be great.
Plus, actually MAKING this thread makes me feel guilty if I DON'T work on it.

Hopefully, I will start posting updates next week. So, stay tuned!





http://www.digitalputty.net
Post #2427
Posted Friday, June 26, 2009 10:37 PM


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one of the best tips I've seen is to put your very best work first.

People have a tendency to want to sort of 'build-up' to the good-stuff-grand-finale, but in a demo reel if your absolute best items aren't first out of the chute, the viewer might not even make it to the end.

And only put in what you're really happy with. A shorter reel of really good stuff is probably much better than one that covers more ground, but might be lower quality items.

Overall, I'd also say there's also a big difference between a 'please-give-me-a-job' reel (of which the above tips apply) and a 'here's-what-I-do' reel, which could really be put together just about any way with anything you want, even be part of the reel itself if you want to get artistically recursive...

SJ

Steve Johnson
PB
Project Visualization Technical Resource Center
E-Mail: johnsonste@pbworld.com
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Post #2433
Posted Tuesday, June 30, 2009 2:44 PM


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Like Steve said, it's really about "quality" over "quantity."  Put only your best work in your reel.  Stear clear of life drawing usless it's really, really good.  Use as much real world work as possible. Start and end with your best works.  No less than one minute in length and no more than three.

It doesn't hurt to have industry specific reels and a general reel.  For instance, if you are trying to get into the archviz industry, create a reel that focuses on those skills (lighting, materials, camera placement, perspective knowledge, etc).  The general will highlight all of your skills. 

In one of my favorite reels (which I've forgotten the name), the artist has maybe 6 pieces that he uses.  What makes it really work is that he did some interesting reveal, zoom, and focus techniques in time with the music on each piece. 

Speaking of music, it can make or break a reel.  Choose something that works woth the style of your work or the industry your going after.  Stay clear of of anything too hard as it might be a turn-off for the viewers (those diehard Kenny G fans), unless it's going to an action gaming company.  Something with a good tempo to work with is a good start.  You can buy some tracks for Killer Tracks to use for your reel.  You'll have to check the pricing schedule for what you are using it for.

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #2449
Posted Tuesday, June 30, 2009 3:04 PM


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Glen Loyd (6/30/2009)

Speaking of music, it can make or break a reel.

While at Siggraph a couple of years back, I attended a session that talked about the do's and don'ts of making a reel. The panel went as far as to suggest not using music at all. Routinely your reel will be viewed with the sound turned completely off!

I would say if you are going to use music, it should take a back seat to your work.

 

Post #2451
Posted Tuesday, June 30, 2009 5:13 PM


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Awesome guys! Thanks for the tips and information. Sometimes it is hard to decide what to put in a reel.

I think the music in my current reel is ok - Röyksopp: What Else is There. Nice beat, keeps the pace ... but, it had lyrics and they were hard to understand. IMO. This time I am going to use something without lyrics: Röyksopp: Röyksopp Forever.

Obviously, I haven't made any updates to my reel. Currently working on a freelance gig ... so, hard to find time to do so.

What about putting work in a demo reel that is done WHILE at work? There are a few projects I have worked on that I think would be good to put in a reel. ???

Thanks again!
Now, back to work!





http://www.digitalputty.net
Post #2459
Posted Tuesday, June 30, 2009 5:26 PM


Supreme Being

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I don't see a problem with that as long as you make it clear what it was you worked on.  I also try to stick to projects that were about 80% my work.  You can list this stuff in the creditswith the title of the work if you want.  That way it doesn't distract the viewer during the reel portion.

Another thought is to use the project material as transitions.  For example: start with a 3D model in wire frame and animate the camera down, building as you go, to a view matched position and ultimately the finished photo simulation.  Kind of simple, but better than just a "Ken Burns" effect on a before and after. 

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #2460
Posted Saturday, September 05, 2009 8:11 AM


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Obviously, this isn't coming along very quickly. Not with my two year old Dell Inspiron 1721!




http://www.digitalputty.net
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