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"old dog"
Group: Administrators
Last Login: Thursday, February 02, 2012 8:34 PM
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Newbie
        
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Last Login: Today @ 12:10 AM
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| Wow! That is a beautiful scene. The low sun angle really adds some warmth to the scene, and 3D trees definitely add that extra-realism as opposed to billboards. The grassed embankments have a nice variety in texture, but the only thing I could see that could possibly improve the image is to perhaps add some grass to the batters to add some depth (if it's possible). I always struggle to get earthworks batters looking as nice as those though. Do you use VRay or mental ray as your renderer? Was there much post work on it? Is the project really 10 lanes across ? I can only dream of doing something on that sort of scale! Nice work
Regards
AM
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"old dog"
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Last Login: Thursday, February 02, 2012 8:34 PM
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Newbie
        
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Last Login: Wednesday, June 08, 2011 8:37 PM
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| From an engineering perspective: 1. The main line skips usually line up with each other. The skips are parallel across all of the lanes. 2. Skips usually 10' long with 30' gap in between. 3. Any reflectors? 4. The sign on the right does not seem correct to me. Wrong sign I think. Also too tall. Sign usually 7' in elevation from the edge of road to the bottom of the sign. It looks way taller than the cars in comparison. 5. Noise walls are never exactly the same height. This is due to the noise design software. Walls should be higher at dips in the road and lower at the top of the grade. On the left the wall should get taller, not dip with the ground. 6. Needs some trash and debris/tire parts on the road/shoulders. 7. How about a sign mounted on the bridge naming the cross street? 8. A lot of cars, not many SUVs, trucks, etc. Carl
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Junior Member
        
Group: Forum Members
Last Login: Tuesday, June 14, 2011 5:14 AM
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| Wow! That looks excellent. Great work with the texturing. The road and grass are super-realistic. The one thing I'm confused about is the sky. The sky looks much brighter at the horizon which might lead you to believe that the sun is setting in the distance. The shadow direction for the cars implies the sun is setting behind you. Maybe try to reverse the gradient of the sky and see how that looks.
Eric Pheifer
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"old dog"
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Newbie
        
Group: PB Employees
Last Login: Tuesday, October 04, 2011 8:00 AM
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Nice work Glen ..(as always ) not much to comment but my eye is drawn to the area where the wall on the left hand side intersects with the grass.It looks a bit too clean may be dirty up the bottom of the wall. The white lines look a bit thin but that might be because of the size of the road. We don't get roads that big over here lol...
Tim Messer Parsons Brinckerhoff 29 Cathedral Road, Cardiff
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Newbie
        
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| Hey Glen was there ever an update for this? We worked on a big stretch of the ICC, but we didn't make anything this fancy. And hey what ever happened with the animation? Busy making the earth quake or something? What kind of render times are you looking at here? You PeeBeers, you sure do make some perty pictures.
Adam N. Dall Design Vizualization Specialist Philadelphia, PA
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"old dog"
Group: Administrators
Last Login: Thursday, February 02, 2012 8:34 PM
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 Here's a frame out of the final. I had lghtened up the pavement and tweaked a few things but budget determined the "pencils down" for this one. I had tried getting some 3D vegetation in but it was killing the render times so I had to abandon it. The animations were used in a video that I haven't seen yet. I'll comp them together and post soon. Funny. I read the PeePeers as pee beers. We do that too. I think the client gave us you rendering for reference since we didn;t have a full set of plan and no aesthetic data. Nice work!
Glen Loyd
Lead Design Visualization Specialist | Parsons Brinckerhoff www.pbprojectviz.com
 


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"old dog"
Group: Administrators
Last Login: Thursday, February 02, 2012 8:34 PM
Posts: 646,
Visits: 4,051
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