V-Ray 1.50 SP4 and V-Ray RT 1.50 SP1 for Autodesk 3ds Max are released
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V-Ray 1.50 SP4 and V-Ray RT 1.50 SP1 for... Expand / Collapse
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Posted Thursday, October 29, 2009 12:42 PM


"old dog"

"old dog"

Group: Administrators
Last Login: Yesterday @ 4:04 PM
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The newest builds of  V-Ray 1.50 SP4 and  V-Ray RT 1.50 SP1
support both 32-bit and 64-bit OS were released today.

V-Ray 1.50 Service Pack 4

Added New Feature in V-Ray 1.50 SP4 is V-Ray Ambient Light.

 It includes several modified features:

-  Improved multithreading on multi-core machines
-  Ability to specify gizmo falloff for VRayEnvironmentFog
-  Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog
-  Option to exclude the background from VRayEnvironmentFog
-  Added CIE sky models to the VRaySun and VRaySky
-  It is now possible to submit DR servers list for DR through backburner
-  Added option to not use area speculars in the VRayIES light
-  Added Kelvin temperature settings for the color of VRayLights
-  VFB history is now turned off when 3ds Max is in slave mode
-  Output .vrimg and split channel paths are listed in the Asset Tracker
-  GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker

V-Ray RT 1.50 Service Pack 1

It includes the following new features:

- Support for the HSL/HSV controls of the ColorCorrect texture (as well as the map slots)
- Support for the "Additional bump" slot of the Normal bump texture
- Some gamma workflows did not work well with the ActiveShade
- Option to stop updating the ActiveShade window after a certain fixed amount of time
- Support for region rendering in the ActiveShade window
- The override material options from the standard V-Ray renderer to work properly
- Support for environment override in VRayMtl
- An option to manually restart V-Ray RT, without having to close & reopen the activeshade window/viewport
- Option to pause the RT
- Support for opacity maps of standard materials
- Support for VRayEdgesTex in bump slot
- Ability to directly export to a .vrscene from MaxScript without starting the ActiveShade (through the vrayExportRTScene() command)
- Access to the ActiveShade bitmap from MaxScript (through the vrayGetRTBitmap() command)
- Support for paletted PNG textures
- Consider the "Hidden lights" switch from the standard V-Ray
- Support for IFL file format for textures
- Support the Shell Material in V-Ray RT

This is a free upgrade for current V-Ray and V-Ray RT users. 

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



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