Tips for starting down the dark path to V-Ray
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Posted Wednesday, December 02, 2009 6:10 PM


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Well I went and got myself a dongle.

So aside from reading and tutorializing myself to sleep nightly I think I'll defer to the 'experts' on the subject of V-Ray implementation.

I know you all have some useful 'industry-specific' tips & tricks that will help flatten out the learning curve...care to share?

Oh and bye-bye MR, it's been a good run.

Thanks!

Adam

Adam N. Dall
Design Vizualization Specialist
Philadelphia, PA
Post #2731
Posted Wednesday, December 02, 2009 7:04 PM


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Welcome to Vray!

My first tip is to learn to control quality over render time. That's going to really help you with the iterative process.

My second tip is of course GAMMA! Calibrate your monitor and get your gamma work flow set up.

My third tip is to learn to use Vray Proxies to replicate objects. Instances also work very well for lower-polygon objects.

And, finally, it's to avoid using standard materials or other materials with the Vray Map in them. They are FAR slower than the native Vray shader.

There's about a zillion other tips, but I'll leave it at these four for now :p


THOMAS SHANNON

SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/



Post #2732
Posted Wednesday, December 02, 2009 7:08 PM


"old dog"

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First of all, congratulations!  I think you'll dig it.  Only a couple come to mind right off the bat.  No doubt this will be a fun thread and I can try to sort it all together into something more organized when we get through all the additions.

No Raytrace anything in VRay (slows everything down)

Like Tom said, native VRAY materials will render faster. 

Check out some of Tom's Brute Force threads...

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #2733
Posted Thursday, December 17, 2009 5:19 PM


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Question on VRay and exposure control:

I haven't gotten into using the VRay phyical camera just yet, so I'm rendering from either native Max cameras or persepective views.

Through some trial and much error I decided to start using the Logarithmic Exposure control - as my renders were totally blown out.  Exterior daylight is on with a physical scale of 30000.

Is this the recommended method for controlling exposure in VRay or does the PhyCam hold some secret that I'm not taking advantage of?

Thanks again!

Adam N. Dall
Design Vizualization Specialist
Philadelphia, PA
Post #2775
Posted Thursday, December 17, 2009 5:44 PM


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As long as you are not using the VRay physical sky, Max cameras are fine.  I was resistant to using the VR Physical cameras at first, but I've really started to appreciate what they can do and controlling the exposure is pretty easy.

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #2776
Posted Thursday, December 17, 2009 5:46 PM


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Just found Lele's Tools for converting Max cams to VR cams!  yay scripters!

Adam N. Dall
Design Vizualization Specialist
Philadelphia, PA
Post #2777
Posted Thursday, December 17, 2009 6:31 PM


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The exposure controls exposed in the MAX environmental dialog were designed to work with the old Lightscape GI system and aren't very good for Vray. If you're not using the sun/sky system and physical cameras, your best bet for exposure control is through the lights themselves and the Vray VFB's exposure controls (the little buttons on the bottom).

I also do my fine exposure control in post (after effects, toxic, etc.) as it's much faster and more interactive and when rendering to exr files, I have more than enough dynamic range to avoid artifacts.


THOMAS SHANNON

SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/



Post #2778
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