nice WebGL application
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Posted Saturday, April 03, 2010 7:27 PM


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The folks at googleLabs managed to port the QuakeII engine to run in the Chrome web browser:

http://code.google.com/p/quake2-gwt-port/

The new crop of HTML5 web browsers are capable of some pretty amazing things, and several of our engineers decided to take some 20% time to see how far we could push them. The result? An HTML5 port of Id's Quake II game engine!

We started with the existing Jake2Java port of the Quake II engine, then used the Google Web Toolkit (along with WebGL, WebSockets, and a lot of refactoring) to cross-compile it into Javascript. You can see the results in the video above -- we were honestly a bit surprised when we saw it pushing over 30 frames per second on our laptops (your mileage may vary)!

It's still early days for WebGL, so you won't be able to run it without a bleeding edge browser, but if you'd like you can check out the code and give it a whirl yourself!



could have a lot of future implications for our 4D/realtime stuff

SJ


Steve Johnson
PB
Project Visualization Technical Resource Center
E-Mail: johnsonste@pbworld.com
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