Gretsch Irish Falcon Guitar
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Posted Tuesday, June 22, 2010 11:25 AM


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I'm a big fan of U2 (since around 1988) and have finally got around to doing something in 3D based on U2. I created this guitar as an exercise for using Patches because it has many beautiful curves ideal for that type of modeling. I wanted to see what was the minimum number of verts I could use for maximum efficiency but still retain good edge flow. Below is the final render and the wireframe version underneath showing just how few verts I needed but still have all the required detail. I really like how Patches give the curve capabilities of Nurbs but with the ease of use of Polygons.



Dylan Swan
Visualisation Consultant
PB, Brisbane, Australia

http://dylanswan.id.au

Post #3014
Posted Tuesday, June 22, 2010 1:17 PM


"old dog"

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Nice work! I would continue with the finish of the laquer and actually make the "F" holes "holes" (you're probably thinking "I'll F-hole your head!")  the light bouncing around inside would have a nice effect and give the body some depth.

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #3015
Posted Tuesday, June 22, 2010 1:59 PM


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Very cool! 

Hey I think the f(ing)holes are actually holes - some interior back-side edges are visible thru the top hole.

You could really make this pop with the Glen-suggested shiner lacquer finish and also bump-mapping or even displacing the floor.

Adam

Adam N. Dall
Design Vizualization Specialist
Philadelphia, PA
Post #3016
Posted Tuesday, June 22, 2010 2:05 PM


"old dog"

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Ah, I think you're right.  Thought the segments/tesselations were "in" the f-ing holes.  Just some final tweaking on the materials (maybe a half-glass of Guinniss) and badda-bing!

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #3017
Posted Tuesday, June 22, 2010 2:52 PM


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Yes, they are f-ing holes  Thanks for the suggestions but I already tried all of them and chose not to do it that way mainly because none of the reference images are like that.

- I put a faint light inside the guitar so you could see the back edge so you could see the depth but then it looked strange and distracting so I prefer it just all black like most photos show.

- The floor is displaced and bumped very slightly. It used to be rough but just looked overdone so I pulled it back so it's almost gone - maybe I've gone too little now

- The guitar is a shellac material, but it's never really shiny like you would think. All reference photos only ever show the slight gradation of light across it. I tried it glossy, but the light reflection was always too much and distracting. Glossy would have a nicer pop though like you say. No light gradation was way too flat and boring.

Dylan Swan
Visualisation Consultant
PB, Brisbane, Australia

http://dylanswan.id.au

Post #3018
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