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Newbie
        
Group: PB Employees
Last Login: Wednesday, July 28, 2010 11:18 PM
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I'm a big fan of U2 (since around 1988) and have finally got around to doing something in 3D based on U2. I created this guitar as an exercise for using Patches because it has many beautiful curves ideal for that type of modeling. I wanted to see what was the minimum number of verts I could use for maximum efficiency but still retain good edge flow. Below is the final render and the wireframe version underneath showing just how few verts I needed but still have all the required detail. I really like how Patches give the curve capabilities of Nurbs but with the ease of use of Polygons.

Dylan Swan Visualisation Consultant PB, Brisbane, Australiahttp://dylanswan.id.au
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"old dog"
Group: Administrators
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Newbie
        
Group: Forum Members
Last Login: Monday, January 30, 2012 3:43 PM
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| Very cool! Hey I think the f(ing)holes are actually holes - some interior back-side edges are visible thru the top hole. You could really make this pop with the Glen-suggested shiner lacquer finish and also bump-mapping or even displacing the floor. Adam
Adam N. Dall Design Vizualization Specialist Philadelphia, PA
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"old dog"
Group: Administrators
Last Login: Yesterday @ 4:04 PM
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Newbie
        
Group: PB Employees
Last Login: Wednesday, July 28, 2010 11:18 PM
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Yes, they are f-ing holes Thanks for the suggestions but I already tried all of them and chose not to do it that way mainly because none of the reference images are like that.- I put a faint light inside the guitar so you could see the back edge so you could see the depth but then it looked strange and distracting so I prefer it just all black like most photos show. - The floor is displaced and bumped very slightly. It used to be rough but just looked overdone so I pulled it back so it's almost gone - maybe I've gone too little now  - The guitar is a shellac material, but it's never really shiny like you would think. All reference photos only ever show the slight gradation of light across it. I tried it glossy, but the light reflection was always too much and distracting. Glossy would have a nicer pop though like you say. No light gradation was way too flat and boring.
Dylan Swan Visualisation Consultant PB, Brisbane, Australiahttp://dylanswan.id.au
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