Max default camera clipping plane
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Posted Friday, December 01, 2006 1:45 AM


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Does anyone know how to change the clipping plane distance on the default camera? or is that fixed?

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Luke Cottle
Visualisation Specialist
Parsons Brinckerhoff Australia Pty Limited
www.pb.com.au

  

Post #311
Posted Friday, December 01, 2006 3:05 AM


"old dog"

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The Max INI file may have that setting.  What's the trouble?

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #312
Posted Friday, December 01, 2006 5:09 AM


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Does anyone know what the setting might be in the ini file, cant seem to find anything of use

The reason I ask was because I've been working on a huge model (30km), so I have scaled it down but the clipping plane on the default camera is now playing havok with me and i cant get very close to some objects

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Luke Cottle
Visualisation Specialist
Parsons Brinckerhoff Australia Pty Limited
www.pb.com.au

  

Post #314
Posted Friday, December 01, 2006 12:47 PM


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What do you mean you "scaled it down"?



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Christopher J. Leone
Parsons Brinckerhoff
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Post #315
Posted Friday, December 01, 2006 2:38 PM


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What are you using for your display driver?  That might make a difference.

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #318
Posted Friday, December 01, 2006 8:33 PM


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When working on large models, I HIGHLY recommend changing the system units to something larger than inches or centimeters. This will solve a LOT of problems associated with large scale models. For example, in the Alaskan Way Viaduct model, we had to set the system scale to Feet.
You do lose some precision on very small objects, but if you're showing a huge area, you probably don't need to have precision down to the millimeter.
This should also help the viewport problem.
Also, if you right-click on the viewport label, there's an option for a manual clipping plane. It will put a slider on the right side of the screen that lets you tweak the near and far planes.
Also, if you work in an isometric view, rather than aperspective view, you should get a clearer view of the scene.

Hope some of that helps!


THOMAS SHANNON

SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
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Post #324
Posted Sunday, December 03, 2006 11:14 PM


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Cool thanks.

The model was in meters at first and was about 30 000m long, so I imported it at mm for ease of use, but as i said, the clipping plane has caused problems. As a result I've been working in isometric view to compensate. But thanks for all the tips. I guess next time I'll import at a larger scale, which probably would have been fine in this case.

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Luke Cottle
Visualisation Specialist
Parsons Brinckerhoff Australia Pty Limited
www.pb.com.au

  

Post #337
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