Vegetation Modelling
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Vegetation Modelling Expand / Collapse
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Posted Tuesday, May 15, 2007 4:08 PM


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Yes, it's possible to paint an Ecosystem of trees 'any colour you like'.

In an ecosystem of 4 or 5 species of trees, one species can be easily selected and painted.  And I'm not talking about changing the color of one species, you can color individual trees or all of them or even drive the amount of color applied to the trees with a wacom tablet!  Those in this image are colored prior to ecosystem population - not painted.

Adam

Adam N. Dall
Design Vizualization Specialist
Philadelphia, PA
Post #954
Posted Tuesday, May 15, 2007 4:12 PM


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Kartoffel (5/15/2007)
Hi folks - outsider here from Philly...I metsome of you in Denver back in October.

I've been using Vue 6 xStreamwith Max for a little while now, andit's Smartgrowth vegetation technology is amazing. Instead of having 7 trees instanced a couple hundred thousand times it actually 'grows' the trees individually as they are 'painted' on the terrain. The poly counts can go thru the roof when using that many 3D trees, but theVue engine can handle poly counts in the billions.

This scene has about 150,000,000 poly's thanks to the vegetation!

Single light source: the sun; Rendered with Mental Ray & Vue 6 in ~1.5 hours; Spectral atmosphere, GI.

Adam



How well does the Vue/Mental Ray handle animation? Also, what kind of rig are you running on (so i can get a better idea what 1.5 hours of rendering means)
Awesome image by the way. Is the sky done with Vue as well?


THOMAS SHANNON

SENIOR DESIGN VISUALIZATION SPECIALIST
PB Project Visualization
http://www.pbprojectviz.com/

Post #955
Posted Tuesday, May 15, 2007 4:13 PM


"old dog"

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Cool.  What really impresses me is how everything ties together; the lighting of the clouds, atmosphere, everthing, works.  So often the skyy's lighting doesn't quite work since it wasn't generated in the same scene.  Thanks for the input. 

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #956
Posted Tuesday, May 15, 2007 4:46 PM


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 Animation is nice - as seen in that demo reel from e-on.  I have animated some vehicle movement - but not anything high-end or high-volume.  It's got a nice animation wizard that makes for easy vehicle simulation along any surface.  One of the best features of the integration with Max is the 'Synchro' plug-in set.  It will synchronize camera movement between platforms.

I'm running 64 bit XP on a core2Duo 6600 @ 2.4Ghz with 2GB DDR2-667 RAM.  Video card is a Quadro FX 1500 256MB.  64 bit Max 9 & Vue 6 xStream.

Sky is created in completely within Vue - it's comprised of 2 cloud layers - one alto-stratus layer at an altitude of about 850 meters and one 400 meter high cumulus layer starting at 300 meters.  The spectral atmosphere model causes the cloud layers to shadow themselves & each other.

Thanks for your input!

Adam

Adam N. Dall
Design Vizualization Specialist
Philadelphia, PA
Post #957
Posted Tuesday, May 15, 2007 5:05 PM


"old dog"

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I'm guessing that part of the higher render time was due to the render size of the image (not saying high render times are bad...)?

Glen Loyd

Lead Design Visualization Specialist  | Parsons Brinckerhoff
www.pbprojectviz.com



Post #958
Posted Tuesday, May 15, 2007 6:30 PM


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Yeah, the original image is 1024x512, so that added some time.

MR Final Gather set to Medium.  Speckle reduction set to High

Vue has output quality settings as well - they are preview, final, broadcast, superior & ultra.  This was set on Superior.

Adam

Adam N. Dall
Design Vizualization Specialist
Philadelphia, PA
Post #959
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